#ifndef _DECK_H
#define _DECK_H
//****************************************************************************
// File:    Deck.h
// Author:  Dr. Thomas C. Bressoud
// Date:    February 8, 2008
// Class:   CS 173-01, Professor Bressoud
// Purpose: Interface file for the Deck class, defining a collection of 52
//          Card objects in a static array, and with operations to shuffle
//          the deck and to deal cards from the deck.
// Input:   NA
// Output:  NA
//****************************************************************************
#include "Card.h"

class Deck {

public:
 
  //--------------------------------------------------------------------------
  // Static constants available without an object instance
  //
  static const int COUNT = 52;   // Number of cards in a deck
   
  //--------------------------------------------------------------------------
  // Constructor(s)
  //
  Deck();                        // Create a deck of 52 cards in sorted order
   
  //--------------------------------------------------------------------------
  // Mutator functions
  //
  void shuffle();                // Shuffle the cards without changing seed
  void shuffle(bool randomize);  // Shuffle the deck and randomize seed
  Card dealCard();               // Deal card from the current dealIndex
   
  //--------------------------------------------------------------------------
  // Accessor functions
  //
  int  cardsRemaining() const;   // Return the number of undealt cards left
   
private:
  //--------------------------------------------------------------------------
  // Domain includes collection of cards and place within deck that determines
  //   next card to deal.
  //
  Card cards[COUNT];             // Array of cards forming the deck
  int dealIndex;                 // Current "deal point" in the deck
  
  //--------------------------------------------------------------------------
  // Private utility function used within class
  //
  void cardSwap(int idx1, int idx2);

  Card::Suit _getSuit(int num);
                
}; // class Deck
#endif
